Since the rest of the group is busy with work commitments I have taken it upon myself to begin animating the transition from old guild hall to new. Both models are complete with some last minute touch ups to furniture and textures being done on the new guildhall.
The first scene is a simple slow pan of the guildhall in its current state to give a representation of what it looks like now.
To get a nice fluid motion the camera was attached to a arc line using the animation tool path constraint. The total frames in this scene is roughly 500 at 30 frames per second.
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