Saturday, 17 December 2011

Animating Scene 3

Scene 3 involves replacing the guttering on the guildhall with the new set and the slicing the walls from old to new. The gutter moves off the wall to the left and fades out (Keyframe animation) and the new set which starts off transparent fades in and moves into place.

The camera then pans left and up to show the walls slicing from right to left, changes in windows, doors and paint colour can be seen.

Slice being used on a number of objects.

Animating Scene 2

The second scene involves using rayfire on the chimney for a cool effect. The chimney blasts apart and floats away (using reverse gravity) as well as dissapearing (keyframing the transparency of the pieces)

Rayfire Part 1

Rayfire Part 2












































After this the roof will be replaced with the new roof by using the slice tool which is another new technique for me, albiet very simple to use.

Animating Scene 1

Since the rest of the group is busy with work commitments I have taken it upon myself to begin animating the transition from old guild hall to new. Both models are complete with some last minute touch ups to furniture and textures being done on the new guildhall.

The first scene is a simple slow pan of the guildhall in its current state to give a representation of what it looks like now.


To get a nice fluid motion the camera was attached to a arc line using the animation tool path constraint. The total frames in this scene is roughly 500 at 30 frames per second.

Group Work - Surroundings

With both the old and new guildhall models complete and ready to animate I quickly added some extra detail to the surrounding areas we currently have. Since time is short we are only focusing on the small patch around the guildhall. If we had more time we would have liked to include some of the surrounding buildings (simplified) as well.

Using the built in foilage tool I added some plants to represent what plants are present in the area. The hedge in the scene was downloaded as a free model from the turbosquid website.

Overgrown Plants

Side Hedge

Sunday, 11 December 2011

Testing out Rayfire (New Skills!)

0918959 Has been experiementing with the Rayfire plugin and has realised that his computer at home cannot reliably handle the program very well. Since my system at home is new and quite powerful I have agreed to animate the rayfire scenes at home instead.

After a brief explanation of how it works from 0918959 I managed to put together this small animation of a collapsing block:


The effect is quite cool and I am sure with some more experimenting I can get the desired effect we wanted for breaking away old walls in the guild hall.

Tuesday, 6 December 2011

Group Work - Stairs

The new guildhall has brand new staircases to replace the old set. The service stairs near the entrance and the stairs which lead to the new hallway and loft.

Service Stairs

Main Staircase steps
Adding Banisters and Sides


Finished



















































All thats left to do now is texture the staircases for the final renders.

Sunday, 4 December 2011

Group Work - Radiator

To help others with creating the furniture for the house I made a radiator for the bathrooms in the guildhall. It was quite a complex shape using extruding, bevel, manually editing polygons and so on.

Mid Progress














Complete