For our animation the wall beams which are currently hidden behind plasterboard in the old guildroom will be revealed by exploding the plaster away with rayfire. I've modelled the beams as accuratly as possible to the blueprints.
The roof beams are also going to be visible in the guild room so i have modelled those in too.
Tuesday, 29 November 2011
Tuesday, 22 November 2011
Group Work - Wooden Beams
To show the wooden beams in both versions of the building I started creating the beams out of primitive box shapes and adding a slight curve to the beams. At this point I realised the wooden supports on the outside of the guildhall were probably part of these beams and replaced them.
Creating the wooden beams |
Almost Finished |
After replacing the outer supports |
Friday, 18 November 2011
Group Work - Detailing
Ive been working on the group model by adding more detail to the top floor of the guildhall. Room layouts and wooden beams as well as some smaller details over the last week.
Guild Room Wooden Beams |
Chimney which will be removed |
Outer wooden supports |
Thursday, 10 November 2011
Group Work Update
Continung from the initial model created by 0920876 I have simplified some of the walls and added in extras that were accidently missed out. The ground floor walls are pretty much accurate to the blueprints.
Second floor walls overhang the first floor slightly and match up with the seperate part of the building on the right hand side. The foundation is also in place.
0918959 has agreed to model the roof while the rest of the group begin focusing on detailing the current walls by adding windows/doors.
Group Work Task
Finchingfield Guildhall
The second part of the virtual enviroments module is to work in a group and recreate the Finchingfield guildhall in 3D Studio Max showcasing how the building will look after renovation.
During the first few meetings with the rest of the group members I volunteered and was elected to be group leader. All this means is I will be in charge of updating the group blog with meeting minutes, group tasks and organising the project as a whole.
All members of the group will be working on the model with key areas delagated to individual group members. I will update my personal blog here with the work I have produced for the group project which will then be shown as a group update of overall progress on the group blog.
The second part of the virtual enviroments module is to work in a group and recreate the Finchingfield guildhall in 3D Studio Max showcasing how the building will look after renovation.
During the first few meetings with the rest of the group members I volunteered and was elected to be group leader. All this means is I will be in charge of updating the group blog with meeting minutes, group tasks and organising the project as a whole.
All members of the group will be working on the model with key areas delagated to individual group members. I will update my personal blog here with the work I have produced for the group project which will then be shown as a group update of overall progress on the group blog.
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