Friday, 21 October 2011

Modelling My Face - Bump Mapping

Bump mapping is used to create the illusion of depth in a texture. In this case the small bumps and contours in the skin. The process of doing so isn't very difficult and can really help make a texture look much more realistic. However the quality of the bump maps is dependant on the size and quality of the reference image used. This is slightly worrying as my reference image was not of the best quality.


I created the bump map above using the texture I had created previously in Photoshop. Grey areas in a bump map indicate flat areas whereas white and black indicate the rise and fall in the texture. The background of the image was set to a mid-level grey for the flat effect. I then removed the saturation from the image turning the image grey scale before applying the high pass filter changing the image to the one seen in the screenshot above.  At this point the image can be used as a bump map. However the edges of the image have white lines around them. This would cause a bump in the texture along the symmetry lines. I fixed this using the rubber stamp tool and blending them slightly.

The final bump map
Applying this bump map to the facial texture adds all of the little bumps and grains from the bump map and applies it on top of the face texture.

The bump map effect is most obvious here on the forehead and center of the chin. The low quality of the texture again can be seen on the side of the nose with some stretching unfortunatly.


Tweaking the bump map properties with a noise modifier reduces the density of the bumps in the bump map giving an even more realistic effect.


Close up the effect of the bump map is quite impressive.

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